How to Animate a Bouncing Ball in Blender Using Maintain Volume Constraint (No Rig Needed)
Keywords: Blender bouncing ball animation, maintain volume constraint Blender, squash and stretch without rig, bouncing ball Blender tutorial
Bonus: Watch the full animation in action in my YouTube tutorial here!
Why Animate Without a Rig?
If you’re a Blender beginner or focusing on animation principles like timing, squash and stretch, you don’t need a full rig to animate a ball. Blender’s Maintain Volume constraint helps you squash and stretch realistically while preserving volume.
Why Animate Without a Rig?
If you’re a Blender beginner or focusing on animation principles like timing, squash and stretch, you don’t need a full rig to animate a ball. Blender’s Maintain Volume constraint helps you squash and stretch realistically while preserving volume.
What You’ll Need:
- Blender (3.0 or above)
- Basic understanding of keyframes and the timeline
- No rig—just one sphere and constraint setup!
Step-by-Step: Bouncing Ball Animation Without Rig
Add the Ball & Constraint
- Add a UV Sphere (
Shift + A > Mesh > UV Sphere
) - Add a Maintain Volume constraint:
- Go to the Modifier panel
- Add Transform Constraint > Maintain Volume
- This helps preserve volume when scaling squash/stretch
Frame 1: Add Base Keyframe
- Move the ball to its starting point on the ground
- Add Location, Rotation, and Scale keyframes (
I > LocRotScale
)
Frame 25: Copy First Pose
- Go to frame 25
- Copy the pose from frame 1
- Paste it at frame 25
- This creates the full bounce loop cycle
Frame 13: Add the Jump Pose
- Go to frame 13
- Move the ball upward on the Z-axis
- Add a single keyframe for Z location
- Also insert keyframes for all Scale axes (
I > Scale
)
(We’ll use this for squash/stretch)
Frame 3: Add Anticipation (Squash Before Jump)
- Go to frame 3
- Copy the original frame 1 pose and paste it
- Squash the ball slightly on the Z-axis (
S + Z
)
and scale out on X and Y - Add keyframes for Z location and Scale axes
Frame 7: Add Stretch
- Go to frame 7
- Stretch the ball upward along the Z-axis using
S + Z
- Add a keyframe for Z location and all Scale axes
Frame 15: Hang Time
- To create a sense of hang-time, copy frame 13
and paste it to frame 15 - Move it slightly in space so the ball doesn’t appear frozen
Frame 20: Reuse Stretch
- Go to frame 20
- Copy the stretch pose from frame 7 and paste it here
(the ball is coming down)
Frame 23: Impact Squash
- At frame 23, paste the landing keyframe from frame 25
- Squash it using the scale tool for impact
- Insert keyframes for Scale axes and Z location
Polish the Animation
- Use the Graph Editor to smooth the Z-location curve
(Use “Ease In/Out” handles for natural bounce) - Adjust Scale interpolation for better squash/stretch blending
- Enable motion blur or add shadows for realism
Rendering Your Animation
- Set frame range:
1–25
- Use Eevee for quick render
- Export as MP4 or image sequence
- Done! You’ve just animated a beautiful bouncing ball without a rig!
Summary Timeline:
Frame | Action |
---|---|
1 | Ground pose – LocRotScale key |
3 | Anticipation squash |
7 | Stretch upwards |
13 | Jump height |
15 | Hang time |
20 | Fall stretch |
23 | Ground impact squash |
25 | Return to base pose |
Pro Tips:
- Use Maintain Volume for cartoony squash/stretch
- Insert single keyframes only when modifying specific axes (like Z location only)
- Don’t forget anticipation and hang time – they make all the difference
FAQs
Q: Do I need to use a rig for bouncing ball animation?
No, a rig is not necessary. With clever use of keyframes and the Maintain Volume constraint, you can achieve smooth results.
Q: Why use anticipation?
Anticipation helps the viewer understand what’s about to happen—it gives life and energy to your animation.
Q: Can I loop this animation?
Yes! By copying frame 1 to frame 25, you ensure a perfect loop.
What’s Next?
Try animating different types of balls (heavy, light, rubbery) using the same principles
Learn to rig a ball for more control
Explore Blender’s animation graph editor in depth
Final Words
If you found this helpful, do:
- Subscribe to my YouTube channel
- Drop a comment or your animation result below
- Explore more Blender animation tutorials here